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''F-22 Interceptor'' is a 1991 combat flight simulator created by Ned Lerner and Gene Kusmiak. It was released by Electronic Arts and Ingram Entertainment for the Sega Genesis. The player controls one aircraft, the F-22 Raptor, throughout the game. At that time, the real aircraft was known as the ''YF-22 Lightning II'', and had only first flown in 1990. Like ''LHX Attack Chopper'', another flight simulator by EA, the playable aircraft had not yet been developed. ==Gameplay== The player has three skill levels to choose from: Cadet, Training, and Combat. The player must then pick one of four campaigns: the USA, Korea, Iraq, and Russia. In each level, the player's F-22 is targeted by surface-to-air missiles, enemy aircraft, and artillery. The mission is to destroy the targets and complete the objectives using a wide range of missiles, from heat seeking missiles, precision-guided bombs, and chaffs. The aircraft is also given two cannons for engaging enemy targets. At the end of each mission, the player is required to either land on a runway or an aircraft carrier. Sometimes in-flight refueling is needed to prevent the F-22 from crashing. As the game progresses, the player will be able to unlock an Aces campaign, where he will face off with advanced pilots from North Korea, Iraq, Russia, and the US. The game also had a rudimentary mission editor. Although there is not conventional multiplayer, two players can fly as pilot and copilot; a second controller allows a second player to target while the first player flies. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「F-22 Interceptor」の詳細全文を読む スポンサード リンク
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